ALSO PLAYABLE ON OUR NEWGROUNDS!

https://www.newgrounds.com/portal/view/908415

Play as a  giant Robin Snyder, with the help of the Powerpuff Girls, to defeat Princess, Mojo, and HIM!

UPDATE (8/3/24): Thanks to donations from TheOnlyDarkShadow, we were able to add a bonus boss to the game! Find three hidden artifacts during the game and it will unlock a bonus fight with Sedusa after beating HIM :3

UPDATE (12/1/23): Thanks to your donations, we were able to add an original soundtrack. But we didn't receive enough to reach our goal and add the Sedusa bonus boss fight. We are still accepting donation on our itch.io for anyone interested in adding to the game.

CONTROLS

  • Left D-Pad  /  Left arrow moves left
  • Right D-Pad  /   Right arrow moves right
  • A button  /  Up arrow is jump
  • Jump + Attack for ground pound
  • Down D-Pad  /  Down arrow to pick up item
  • X Button  /  D key for punch
  • X Button and Up D-Pad  /   W key for uppercut
  • X Button and Down D-Pad  /  S key for kick
  • B Button   /  A key is for weapon
  • Right trigger to switch weapons
  • 1 to switch to Blossom weapon
  • 2 to switch to Buttercup weapon
  • 3 to switch to Bubbles weapon
Updated 3 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(11 total ratings)
AuthorGiantWoman
GenreAdventure, Action
Made withConstruct
Tagsboss, giant, powerpuff, rampage

Comments

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Secret boss added! Find the three artifacts hidden in the game and it triggers the Sedusa boss fight after you beat HIM :3

Maybe add some characters from The Owl House??

What was the last thing you added to this game?

Were are working on adding a bonus boss fight to the game. Hopefully will be ready by next month :)

I love that white dress that Robin is wearing!

Still working on bonus content for our game. Will hopefully be able to finish next month :3

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The artifacts are clearly better in Robin's hands than Sedusa's because at least any disasters that occur would be accidental. =D It looks like she got a new outfit along with her increased size and power. I guess it shows she's more worthy of the artifacts than Sedusa was? Considering how big she could get with just a carton of milk, one wonders what size she'll end up at when it's amplified with the power of the artifacts. I guess we'll have to wait and see. Looking forward to the update! =)

Wow! Nice outfit! It fits her size perfectly! When will you be finished?

Hey Jackie, you're a developer too, right!

In our spare time :)

My nickname is PashaFenko. Well, you know, you and I understand each other. In which I have not heard that you are a goddess July 21, 2021.

In fact, you were a giant or a great man, which I don’t understand. And I saw everything about it while I was watching your video.

hey thanks for the follow

Thanks

Hi, do you still be on DeviantArt?

Once in awhile, we when have animation alternates we can't post on YouTube.

Deleted 219 days ago

It's very rare to see a size-themed game that isn't either an RPG Maker game with some CGs or a sandbox game, so it's refreshing to have something different and more original. After playing through and completing the game a few times, I decided to make an account to give you some feedback that I hope will be of use to you. By the way, how much do you have left until you reach the goal for the Sedusa boss fight? I might be interested in helping you reach that goal. =) From what I can find, you reached at least $150 out of a $500 goal. Is that accurate? Do you need $350 more or are you closer, or further, than that?

Pros:

- Robin works nicely as the protagonist with the combination of wanting to help save the day but also causing destruction along the way as she does so. The cutscene before the final level where she accidentally sets the city on fire while trying to stop a bank robbery is a particular example that helps emphasise this.

- The artstyle matches the show nicely, making it feel like it could be one of those old official Flash games based on cartoons that companies used to do.

- I found it amusing that due to making Robin sick while she was giant-sized during the ending cutscene and causing her to sneeze a building over, the Amoeba Boys actually managed to do some actual damage, technically. =D I'm curious, is that moment a reference to the episode "Geshundfight?"

- Having a ground pound attack, with certain enemies requiring it to be defeated, helps expand the gameplay a little bit and makes the player have to think twice before attacking groups of different enemies.

- The background music for the final level before you fight Him, when the city is on fire, is my favourite track of the soundtrack.

Bugs:

- The background music is missing from the second level of the first area and from Mojo Jojo's boss fight.

- If Robin gets hurt while she's drinking a milk carton, she cannot move (though can still attack) until she loses all her health and the level restarts.

- The fullscreen button was there before when I played it when the update came out, but now it's disappeared.

- When eating a Broccoloid when Robin has grown due to drinking a milk carton, the Broccoloid suddenly grows to fit into her hand.

- There's a continuity error where the city isn't on fire during Him's boss fight and the part of the ending cutscene where Robin punches him into the horizon.

- If continuing from a previous save while the title screen music is playing, the music will keep playing into the cutscene and level after the save, causing the level's music and the title screen music to be playing at the same time.

Suggestions for improvement:

- The second level of the first area is significantly more difficult than the rest of the game, due to the combination of the sheer amount of Him heads, the introduction of Eye Monsters and the lack of Broccoloids to regain health with. I'd recommend rebalancing the game so this level is easier to handle while the late-game levels are made more difficult, because currently they're easier than the early-game levels.

- The game could benefit from a score and combo system (and maybe a ranking system too) to compliment its arcade-like gameplay, especially if you award more points for skilful play such as timing the special attacks to get as many enemies at once, or knocking frozen enemies into a bunch of other enemies. It'd also encourage people to replay the game to beat their and others' high scores.

- The bosses are too easy. Both Princess Morbucks and Mojo Jojo only do the same attacks throughout the whole battle and it's worse for Mojo Jojo because he only has one attack. Him is slightly more challenging since he requires all three special attacks to hurt him; but since the game outright tells the player how to beat him, the player is denied the opportunity to figure it out for themselves. If it's not feasible to add new attacks to the bosses, then at the very least their attacks should get faster each time they get hurt to gradually increase the challenge in facing them.

- Logically speaking, Blossom's ice breath should be able to put out the fires in the final level.

- The impact sounds should be louder and the screen should shake more when Robin has grown bigger due to drinking a milk carton, even more so when landing from a jump or doing a ground pound attack.

Thank you so much for your enthusiasm for our game! :3

First, we are at $167. If we reach at least $200, we'll do another progress report to let more folks know we're closer to our goal.

So, currently $333 away from adding Sedusa boss fight *nods*

And yes, any more donations that we receive, we will still add names to the Special Thanks section in the credits :)

We're happy that so many people have compared this game to the classic flash games made for the show ^^

Yes, our animator is a fan of the "Geshundfight" episode and he had to make that reference!

And we will let the music composer know how much you enjoyed their track :)

We went back and tried to address as many bugs as we could.

We were not able to recreate the milk carton bug. Was it a laser that triggered it? I think her milk drinking animation is programmed to ignore damage from baddies, but maybe it doesn't work for lasers.

Some of the sound issues we were not able to reproduce as well. We've noticed the music glitches while playing on FIrefox browser, but not others.

We did add a program block so that ice breath will destroy fires, though. And we spaced out the Brocoloid in the Townsville level so that Robin can't eat it while super giant.

Thanks for your suggestions! A combo system might be out of the question. Our programmer is a bit of a purist and really tries to keep the game screen from having too many bars and numbers.

But we will try to make our boss fights tougher, or at least have additional phases :3 And we'll try to scale the difficulty better.

Thank you again for all your input! This has been very beneficial :)

(3 edits)

Thank you for your prompt response and game updates. It shows you are developers who care about the quality of your games and that you're not the "fire and forget" type. I appreciate that, so I have given you the $333 you need to reach your goal. =) I haven't donated through Itch.io before, so please let me know if you received the money. What kind of boss fight will Sedusa be, if I may ask? How will it function? Also, out of curiosity, do you have any other goals after that one?

In trying to recreate the milk carton bug I had previous described, I found another one: if Robin drinks the milk within a second or two after getting hit, she becomes completely unable to move or attack. What's more, when she shrinks back down to regular giant size, enemies will pass through her and not deal any damage. The only way to fix it is by refreshing the page and restarting the game. On a related note, I've also noticed that sometimes the page needs to be refreshed either once or a few times for the game to run at all. I don't know if that's just a problem on my end or if anyone else has encountered that.

I also encountered another new bug when playing through the game again: the first time I entered Mojo Jojo's boss fight, the visuals were incredibly laggy to the point where they barely updated at all, but I could still hear the sounds of the boss fight happening so the game was still running mechanics-wise. When I inevitably died, the game then crashed. It worked fine the second time, so I don't know if that was a once-in-a-blue-moon bug or something that could happen again, but I thought I should let you know regardless.

Regarding the sound issues, I am using Firefox so perhaps they only affect that browser. Also, there's a Broccoloid right near the start of the first level, so it's very easy to see him suddenly scale up in Robin's hand when she's super giant there.

As for the combo system suggestion, I can understand wanting to keep the user interface as clean as possible. Perhaps, if your programmer doesn't want to use bars or numbers, they could try varying the impact effect when hitting enemies by using different colours and/or shapes to convey an increasing combo streak, with it resetting back to the default yellow four-pointed impact effect when the combo streak is broken? They could then have the score and any relevant details placed in result screens at the end of levels to really convey that old-school flash game arcade feel, with a final results screen when the game is completed. That'd be a way to convey the required information to the player without cluttering the screen with any additional user interface elements.

Thank you for taking my feedback on board and I'm pleased to hear that you're planning to further improve the game. I hope my donation will help with that. Oh, and, Merry Christmas. =)

Donation has been received, and we will begin the progress :) I'm assuming you want to be credited as "THEONLYDarkShadow?"

And yes, we have a very dedicated animator/programmer on our staff *nods*

We will take another crack at the bugs you mentioned, though many of them likely arise depending on the browser.

Combo system may not work in this type of game, since most enemies die with a single attack. But we'll consider something like that if we do another old school arcade game like our Whack-A-Mole simulator.

Our next project will likely be a brawler, or Cuphead style boss fighter with Jenny (XJ-9)

As for this boss fight, we are playing around with ideas. Possibly having the Powerpuff Girls fight her at the start of the game, before the intro scene begins.

Maybe each one individually flies at her, taking out smaller Sedusa heads, and then attacks her in a similar way to how Him gets finished off (first giving her brain freeze, then screaming in her ear, then punching her). And finally the girls come together to deal the final blow.

If you have any thoughts, please let us know :3

We'll do an updated progress report this week to let everyone know that the Sedusa boss has been fully funded.

Thank you again so much! I hope you will enjoy this special bonus boss fight :)

Glad to hear you received the money. Yes, "THEONLYDarkShadow" is fine. =)

It was more the large number of enemies rather than enemies that take more than one hit (although having enemy types that take more than one hit to beat is not a bad idea) that made me think a combo system could potentially be feasible, since there's times that multiple enemies can be hit in quick succession.

A game involving Jenny/XJ-9 could be neat, though I was actually asking if you had any additional goals for this game now that the Sedusa boss fight goal has been reached.

Speaking of which, personally I thought it was going to be a boss fight that Robin would face after defeating Him. Maybe, to make it a bit more special, it could be unlocked by fulfilling a certain condition like destroying every building in every level or by finding the three Egyptian artifacts that Sedusa used hidden inside certain buildings like the milk cartons are, with one artifact in each area.

For an idea of how the boss fight itself could work, it occurred to me that a mechanic that hasn't been used yet in a boss fight is the super giant mechanic. Perhaps the boss fight could involve Robin having to avoid Sedusa's attacks until she can find milk cartons since Sedusa would only be vulnerable to Robin's attacks when she's in a super giant state? Since the state is temporary, this creates a gameplay loop where Robin is going back and forth between avoiding Sedusa's attacks and dealing damage until she's defeated, with Sedusa's attacks becoming faster and more intense as the battle goes on. For a bit of extra aesthetic flair, maybe each of Sedusa's phases take place in each of the different areas, giving the impression that her and Robin are fighting all across Townsville? If you want to have cutscenes for it like the other bosses, you'd have a great opportunity to depict a Sedusa shrunken back to normal size (or even tinier if you wished) looking up at a super giant Robin, making Robin look really huge.

If you like that idea for the boss fight, or have any feedback on it, I'd like to hear it. =) I tried to come up with something that could make for a neat boss fight while also not taxing your animator/programmer too much. Oh, and you're welcome. I look forward to the boss fight. =D

Hmm, no other goals for this game at the moment. Our team is ready to work on the next game, when we wrap up the Sedusa boss fight :3

A friend suggested creating another playable character, like a giant Mitch. But for now, we're ready to close the books on this game *nods*

Actually, making Sedusa a secret boss fight could be fun. Nice reference to the episode.

Yeah, giant Robin running around the three levels, dodging Sedusa heads and giant foot stomps could be the way to go. Would also make it easier for our animator and programmer :)

Possibly, instead of going super giant, Robin can just target the artifacts (necklace, cane, and crown) to shrink Sedusa and then wear them herself to go super giant for a special cut scene ending.

Just thoughts, but thanks for the feedback and ideas!

We'll likely get a start on this in January, but we'll post updates either on DeviantArt and/or Twitter.

I love this game !

(+1)

Thanks so much! ^^

This game is for phones or not?

No, sorry.

Cool. I wish giantess was adult woman though

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Maybe the next game :3

(1) Iron Man (2008) - Next time, baby! - YouTube 

I cannot wait for next update

(+1)

honestly, I WISH I could make a game as good as this. 

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With some time, you could :)

The continue button won't work! Can you fix it, please?

Where are you trying to continue from?

I’m trying to continue from the HIM boss battle.

Hmm, sadly its only programmed to continue after you finish a boss. But we can program it to autosave after stages

How do I save this game so I'll pick up from where I left off?

The game save automatically after boss fights :)

Oh, and I use Adobe Animate to make my games and videos.

So what’s your next YouTube video gonna be about?

Not sure, yet. Really depends on our animator.

Oh, OK. Do you and the animator take requests? Does the animator have a YouTube channel as well?

Oh, best way to get some requests or share ideas is contributing to our Patreon :)

(1 edit)

I've finished it, and I enjoyed it x)
it's a bit sad theres no others interactions with the city than crushing the few house and building on our way
However, whatever is your goal, I support this project. Take my money :p
(I've give 20€)

Thank you very much! Would you like us to add a name to the credits under supporters? Such as "aurexo"? If you want a different name, just let us know.

Also, what other interactions were you thinking of? We might be able to add it :)

(1 edit)

well, since there is the Down button to pick up object, I was hoping we could pick the house and throw it at the ennemies. Or pick the building and use it as a temporary weapon with high range
Adding a small event such as "house on fire" and when we interact with it, she extinguish the fire with her saliva, which give a temporary growth spurt who insta-kill anything on our way we touch.
The ennemie can have the ability to push us, which make us fall on our butt, crushing building behind.
PS: Yes for the credit

I'll consider adding enemies that do a dash attack and a fall back animation :)

A bonus game between levels might be a fun idea, too. Maybe destroying a car or a condemned building.

Thanks for your input!

How do I work this game for a try out? I hear it's not a mobile game, but please tell me how  do u work this thing?

PC, on a browser

How did you create this game? What website did you use to create this game?

I use Construct 3

Can I remix your game, please? And can I make some changes too?

What changes did you have in mind? 

What if Robin and all the other giantesses' clothes were torn as they grew bigger? What if the Powerpuff Girls were giantesses? What if Robin wore a dress?

I'll take that to heart for future games. But for this one, the focus is on Robin. All of our game sprites for her are completed, so we're not planning on editing them.

But if we make another game like this, we will consider multiple player selections and more outfit options. 

So will you create another game like this?

Eventually

OK, I understand. I like this game though.

i cant play

Try a different browser. This isn't a mobile game

Try clicking on the screen if its not responding to your keyboard.

im clicking

The game isn't letting me play for some reason.

(+1)

You might need to switch to a different browser. This isn't a mobile game.

How do I beat him?

Hint: Start by using Blossom's freeze breath at the right moment

I'm so stunned by the quality of the animations and the art used in the game! It's very impressive. Was all the art made in house or are these assets made by someone else? They look very official! The gameplay it's self was very fun and after I finally figured out how to beat the slug enemy I was able to get much further in the game!

Yes, all original ^^ Glad you're enjoying the game, so far!